Real-time 3D terrain engines using C++ and Direct X 9 /
Real-time 3D terrain engines using C++ and Direct X 9 / Gregory Snook - Hingham, Mass. : Charles River Media, c2003 - 374 p. : ill. + 1 CD-ROM - Game development series .
Includes bibliographical references and index
1584502045
COMPUTER GAMES--PROGRAMMING
THREE-DIMENSIONAL DISPLAY SYSTEMS
DIRECT3D
C++ (COMPUTER PROGRAM LANGUAGE)
QA76.76 .C672 / S666R