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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Contributor(s): Material type: TextTextPublication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, c2011.Edition: 2nd edDescription: 824 p. : ill. (some col.)ISBN:
  • 9781568817231
Other title:
  • Three-D math primer for graphics and game development
Subject(s): LOC classification:
  • T385 D866T 2011
Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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Includes bibliographical references and index

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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