3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
Material type:
- 9781568817231
- Three-D math primer for graphics and game development
- T385 D866T 2011
Item type | Home library | Collection | Shelving location | Call number | Status | Barcode | |
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BU Library and Learning Space | Books | Book Shelves | T385 D866T 2011 (Browse shelf(Opens below)) | Available | 2016000006175 |
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T385 D576 Display copy only : a book of intro work / | T385 D833G Graphics & Web page design | T385 D833G Graphics & Web page design | T385 D866T 2011 3D math primer for graphics and game development / | T385 E269 EBoy hello / | T385 E276M Microsoft Visio version 2002 inside out | T385 E564G Going digital : an artist's guide to computer illustration |
Includes bibliographical references and index
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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