BU Library and Learning Space

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The art of game worlds / Dave Morris & Leo Hartas by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Harper Design International, 2004
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 M677A.

Game engine architecture / : Jason Gregory ; foreword by Richard Lemarchand. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2014
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 G733G 2014.

Game character creation with blender and unity / Chris Totten. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Indianapolis, Ind. : Wiley, c2012
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 T677G.

iPhone & iPad game development for dummies / Neal Goldstein, Paris Buttfield-Addison, and Jon Manning. by Series: For dummies
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hoboken, N.J. : Wiley Publishing, c2011
Other title:
  • iPhone and iPad game development for dummies
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.8.I64 G642I 2011.

A theory of fun for game design / by Raph Koster. by
Edition: 2nd. ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Sebastopol, Calif. : O'Reilly Media, c2014
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 K677T 2014.

Unity in action : multiplatform game development in C# / Joseph Hocking. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Copyright date: Shelter Island, NY : Manning Publications Co. ©2015
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.73.C672 H624U 2015.

3D game programming for teens / Maneesh Sethi and Eric Grebler by
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, c2009
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA 76.76 .C672 S473T 2009.

The Beginner's guide to android game development / James S. Cho by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Ireland : Glasnevin, 2014
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 C464B 2014.

Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham. by
Edition: 4th ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, 2013
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 M327G 2013.

Microsoft XNA game studio 2.0 : learn programming now! / Rob Miles by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Redmond, Wash. : Microsoft Press, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 M543M.

The art of game design : a book of lenses / Jesse Schell. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, 2010
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 S334A.

Professional HTML5 mobile game development / Pascal Rettig. by Series: Wrox programmer to programmer
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Indianapolis, Ind. : Wiley, c2012
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 R477P.

Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Cambridge, Mass. : MIT Press, c2004
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S243R.

Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : New Riders, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 R644A.

Macromedia Flash MX 2004 game design demystified / Jobe Makar and Ben Winiarczyk by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Berkeley, Calif. : Macromedia Press, c2004
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 M342M.

Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S384G.

Game art : the graphic art of computer games / Dave Morris and Leo Hartas by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Watson-Guptill, 2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 M677G.

David Perry on game design : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, c2009
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 P477D 2009.

Real-time cameras : a guide for game designers and developers / Mark Haigh-Hutchinson by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, c2009
Availability: Items available for loan: BU Library and Learning Space (1)Call number: GV1469.3 H343R.

Game design workshop : designing, phototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: San Francisco, Calif. : CMP, c2004
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 F844G.

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