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Game coding complete / Mike McShaffry by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Scottsdale, Ariz. : Paraglyph Press, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 M327G.

Game programming patterns / Robert Nystrom. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: United States : Genever Benning, 2014
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 N977G 2014.

The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Lone Eagle, 2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 D544U.

Introduction to video game design and development / Joseph Saulter by Series: Video game design and development
Edition: McGraw-Hill international ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : McGraw-Hill/Irwin, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S284I 2007.

Unity 5 from zero to proficiency (foundations) : a step-by-step guide to creating your first game / Patrick Felicia. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: United States : [publisher not identified], 2015
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 F444U 2015.

Game programming gems 2 / edited by Mark A. DeLoura by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2001
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 G353.

Game programming gems / edited by Mark A. DeLoura by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Rockland, Mass. : Charles River Media, c2000
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 G353.

Game programming all in one / Jonathan S. Harbour by
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2004
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 H372G 2004.

Game design essentials / Briar Lee Mitchell. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hoboken, N.J. : Wiley, c2012
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 M572G.

Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Thomson/Delmar Learning, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 A346G.

Microsoft XNA game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGee by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : McGraw Hill, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 C386M.

The game maker's apprentice : game development for beginners / Jacob Habgood, Mark Overmars by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Berkeley, Calif. : Apress, c2006
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 H323G.

The game producer's handbook / Dan Irish by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 I747G.

Real-time collision detection / Christer Ericson by Series: Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 E742R.

Massively multiplayer game development / edited by Thor Alexander by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 M377.

.NET game programming with directX 9.0 / Alexandre Santos Lobao and Ellen Hatton by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Berkeley, Calif. : Apress, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 L622N.

Introduction to computer game programming with DirectX 8.0 [electronic resource] / Ian Parberry ; [foreword by Melanie Cambron]. by Series: Wordware game developer's library
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Plano, TX : Wordware Pub., c2001
Other title:
  • Computer game programming with DirectX 8.0
Online resources:
Availability: No items available.

3D graphics for game programming / JungHyun Han. by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boca Raton, Fla. : CRC Press, c2011
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA 76.76 .C672 H36T.

iPad multiplayer magic / Michael Duggan. by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, c2012
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA 76.8 .I63 D833I.

The game design reader : a rules of play anthology / edited by Katie Salen and Eric Zimmerman ; book design and photography Douglas Diaz and Katie Salen. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Cambridge, Mass. : MIT Press, c2006
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 G353 2006.

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