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Digital fantasy painting / Michael Burns by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Watson-Guptill, 2002
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 B876D.

Sams teach yourself unity game development in 24 hours / Ben Tristem, Mike Geig. by
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Indianapolis : Sams, 2016
Other title:
  • Unity Game development in 24 hours
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 T747S 2016.

The official Blender gamekit : interactive 3-D for artists / edited by Ton Roosendaal and Carsten Wartmann by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: San Francisco, Calif. : No Starch Press, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 O334.

Digital fantasy painting / Michael Burns by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Page One, c2001
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 B876D.

Cinema 4D : the artist's project sourcebook / Anne Powers by Series: DV expert series
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 P683C 2007.

Maya character modeling and animation : principles and practices / Tereza Flaxman by Series: Charles River Media graphics
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 F529M.

3D game programming for teens / Maneesh Sethi and Eric Grebler by
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, c2009
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA 76.76 .C672 S473T 2009.

Real-time 3D terrain engines using C++ and Direct X 9 / Gregory Snook by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S666R.

Three D : Graphic spaces / Gerrit terstiege; with contributions by Steven Heller and Stefan Sagmeister. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Basel : Birkhauser, ©2009
Availability: Items available for loan: BU Library and Learning Space (1)Call number: NC998.4 T473 2009.

Animating facial features and expressions / Bill Fleming and Darris Dobbs by Series: Charles River Media graphics
Material type: Text Text festschrift ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Rockland, Mass. : Charles River Media, c1999
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 F535A.

Creating game art for 3D engines / Brad Strong by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Charles River Media, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S776C.

Game physics / David H. Eberly by
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, c2010
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA 76.76 .C672 E237G 2010.

Complete Maya programming [electronic resource] : an extensive guide to MEL and the C++ API / David A.D. Gould. by Series: Morgan Kaufmann series in computer graphics and geometric modeling
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Diego, CA : Academic Press, 2002
Online resources:
Availability: No items available.

Creating 3D effects for films, TV, and games / David Santiago by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR854 S267C.

Maya 6 revealed / Kelly L. Murdock by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson Course Technology PTR, 2004
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 M872M.

Rendering with Mental Ray and 3Ds Max / Joep van der Steen, Ted Boardman by
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, c2010
Other title:
  • Rendering with mental ray & 3ds Max
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 S733R 2010.

Rendering with mental ray & 3ds Max / Joep van der Steen by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, c2007
Other title:
  • Rendering with mental ray and 3ds Max
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 S733R.

The game artist's guide to Maya / Michael McKinley by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: San Francisco, Calif. : Sybex, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 M324G.

3D constructuin modeling / Dennis Fukai by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Archer, Fla. : Insitebuilders, 2006
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 F842T.

Character development in Blender 2.5 / Jonathan Williamson. by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, c2012
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR 897.7 W544C.

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