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Utimate game design : bilding game worlds / Tom Meigs by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : McGraw-Hill/Osborne, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 M443U.

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Game development essentials : video game art / Todd Gantzler by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Thomson/Delmar Learning, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 G367G.

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Animating real-time game characters / Paul Steed by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: TR897.7 S733A.

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Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Thomson/Delmar Learning, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 A346G.

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Game development essentials : game interface design / Kevin Saunders, Jeannie Novak by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Thomson Delmar Learning, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S286G.

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Game level design / Ed Byrne by Series: Charles River Media game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 B976G.

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Introduction to game development / edited by Steve Rabin by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 I577.

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Game development essentials : game interface design / Kevin D. Saunders, Jeannie Novak. by
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Delmar, Cengage Learning, c2013
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA 76.76 .C672 S286G 2013.

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Creating game art for 3D engines / Brad Strong by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Charles River Media, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S776C.

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Game art : creation, direction, and careers / Riccard Linde by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 L562G.

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The game maker's apprentice : game development for beginners / Jacob Habgood, Mark Overmars by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Berkeley, Calif. : Apress, c2006
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 H323G.

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Game design / Bob Bates by
Edition: 2nd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson Course Technology PTR, c2004
Availability: Items available for loan: BU Library and Learning Space (2)Call number: QA76.76 .C672 B373G 2004, ...

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Game AI pro : collected wisdom of game AI professionals / edited by Steven Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2014
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 G353 2014.

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Game AI pro2 : collected wisdom of game AI professionals / edited by Steven Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Copyright date: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, ©2015
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 G353 2015.

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Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C# / Jeremy Gibson. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult;
Copyright date: Upper Saddle River, N.J. : Addison-Wesley, ©2015
Other title:
  • Game design, prototyping, and development.
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 G427 2015.

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Introduction to video game design and development / Joseph Saulter by Series: Video game design and development
Edition: McGraw-Hill international ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : McGraw-Hill/Irwin, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S284I 2007.

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Unity in action : multiplatform game development in C# / Joseph Hocking. by
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Copyright date: Shelter Island, NY : Manning Publications, ©2018
Other title:
  • Multiplatform game development in C#
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 H624U 2018.

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Game interface design / Brent Fox by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 F69G.

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Game design complete / Patrick O'Luanaigh by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Scottsdale, Ariz. : Paraglyph Press, c2006
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 O482G.

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Game design essentials / Briar Lee Mitchell. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hoboken, N.J. : Wiley, c2012
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 M572G.

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