BU Library and Learning Space

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Beginning illustration and storyboarding for games / Les Pardew by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 P372B.

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The art of producing games / David McCarthy, Ste Curran, and Simon Byron by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, 2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 M322A.

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Playing smart : on games, intelligence, and artificial intelligence / Julian Togelius by Series: Playful thinking
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Copyright date: Cambridge, Mass. : The MIT Press, ©2018
Availability: Items available for loan: BU Library and Learning Space (1)Call number: GV1469.34.P79 T633P 2018.

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Game art : the graphic art of computer games / Dave Morris and Leo Hartas by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Watson-Guptill, 2003
Availability: Items available for loan: BU Library and Learning Space (1)Call number: T385 M677G.

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XNA game studio express : developing games for Windows and the Xbox 360 / Joseph Hall by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2008
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 H344X.

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Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, c2010
Availability: Items available for loan: BU Library and Learning Space (1)Call number: HD9993 .G352 C633P.

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The complete guide to game development, art and design / David McCarthy, Ste Curran, and Simon Byron by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Lewes : ILEX, c2005
Other title:
  • The complete guide to game development, art & design
Availability: Items available for loan: BU Library and Learning Space (2)Call number: GV1469.3 M322C, ...

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The Art of Game Design : a book of lenses / Jesse Schell. by
Edition: 3rd edition.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Copyright date: Boca Raton, Fla. : CRC Press, ©2020
Online resources:
Availability: No items available.

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Game level design / Ed Byrne by Series: Charles River Media game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 B976G.

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Beginning game level design / John Feil, Marc Scattergood by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson Course Technology PTR, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 F444B.

The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: New York, N.Y. : Lone Eagle, 2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 D544U.

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Introduction to video game design and development / Joseph Saulter by Series: Video game design and development
Edition: McGraw-Hill international ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : McGraw-Hill/Irwin, c2007
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S284I 2007.

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Unity 5 from zero to proficiency (foundations) : a step-by-step guide to creating your first game / Patrick Felicia. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: United States : [publisher not identified], 2015
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 F444U 2015.

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The game producer's handbook / Dan Irish by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 I747G.

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Introduction to game development / edited by Steve Rabin by Series: Game development series
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 I577.

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The game design reader : a rules of play anthology / edited by Katie Salen and Eric Zimmerman ; book design and photography Douglas Diaz and Katie Salen. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Cambridge, Mass. : MIT Press, c2006
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 G353 2006.

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Unity 5 from zero to proficiency (Beginner) : a step-by-step guide to coding your first game / Patrick Felicia. by
Edition: Third edition
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: [United States] : Patrick Felicia, 2019
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 F444U 2019.

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Unity 5 from zero to proficiency (Beginner) : a step-by-step guide to coding your first game / Patrick Felicia. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: United States : [publisher not identified], 2015
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 F444U 2015.

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David Perry on game design : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Australia : Course Technology, Cengage Learning, c2009
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76.C672 P477D 2009.

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Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell by
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: Items available for loan: BU Library and Learning Space (1)Call number: QA76.76 .C672 S384G.

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