000 | 01049nam0a22002890a04500 | ||
---|---|---|---|
001 | 000130944 | ||
005 | 20250302055940.0 | ||
008 | s2001 enk fnx000 000 0neng d | ||
020 | _a0201619210 | ||
035 | _a2004010144 | ||
050 | 4 |
_aQA76.76 .C672 _bW377T |
|
100 | 1 |
_aWatt, Alan H. _d1942- _927704 |
|
245 | 1 | 0 |
_a3D games : _breal-time rendering and software technology. _nVolume one / _cAlan Watt and Fabio Policarpo |
260 |
_aHarlow : _bPearson/Addison Wesley, _c2001 |
||
300 |
_a800 p. : _bill. + _e1 CD-ROM |
||
490 | 0 | _aACM SIGGRAPH series | |
504 | _aIncludes bibliographical references and index | ||
650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING _927833 |
|
650 | 0 |
_aCOMPUTER GRAPHICS _9498 |
|
650 | 0 |
_aC++ (COMPUTER PROGRAME LANGUAGE) _999977 |
|
700 | 1 |
_aPolicarpo, Fabio _997166 |
|
949 |
_b200410200056 _p1929.00 _nBUR _rSID02 RONO20040325 ORDNO8 _t10 _c10 _lB _hQA76.76 .C672 _j0 _iW377T |
||
990 |
_aA47077 _bOct 27 2004 9:42AM |
||
991 | 0 | 0 | _a0701 |
997 |
_b01 _cคอมพิวเตอร์ |
||
942 |
_2lcc _cBK |
||
999 |
_c209978 _d209978 |