000 00938nam0a22002650a04500
001 000156107
005 20250302070807.0
008 s2010 ne fnx000 000 0neng d
020 _a9780240811789
035 _a2010000449
050 4 _aQA76.76 .C672
_bG743R
100 1 _aGriffith, Christopher
_d1979-
_9129560
245 1 0 _aReal-world Flash game development :
_bhow to follow best practices and keep your sanity /
_cChris Griffith
260 _aAmsterdam :
_bElsevier,
_cc2010
300 _a317 p. :
_bill. (some col.)
500 _aIncludes index
650 0 _aCOMPUTER GAMES
_xPROGRAMMING
_927833
650 0 _aCOMPUTER ANIMATION
_914227
650 0 _aFLASH (COMPUTER FILE)
_918954
949 _b201003230005
_p1690.00
_nBUR
_rSID02 RONO20100112 ORDNO5
_t10
_c10
_lB
_hQA76.76 .C672
_j0
_iG743R
990 _aA40064
_bMay 6 2010 2:19PM
991 0 0 _a0701
997 _b01
_cคอมพิวเตอร์
942 _2lcc
_cBK
999 _c231663
_d231663