000 00957nam0a22002770a04500
001 000157318
005 20250302071211.0
008 s2009 at fnx000 000 0neng d
020 _a9781584505723
035 _a2010001815
050 4 _aQA 76.76 .C672
_bS382A 2009
100 1 _aSchwab, Brian
_9131207
245 1 0 _aAI game engine programming /
_cBrian Schwab
250 _a2nd ed.
260 _aAustralia :
_bCourse Technology, Cengage Learning,
_cc2009
300 _a710 p. :
_bill. +
_e1 CD-ROM
504 _aIncludes bibliographical references and index
650 0 _aComputer games
_xProgramming
650 0 _aArtificial intelligence
_936866
650 0 _aComputer games
_xDesign
_927832
949 _b201006110097
_p2145.00
_nBUK
_rSID02 RONO20100370 ORDNO54
_t10
_c10
_lB
_hQA 76.76 .C672
_j0
_iS382A 2009
990 _aA47077
_bMar 14 2012 11:19AM
991 0 0 _a0701
997 _b01
_cคอมพิวเตอร์
942 _2lcc
_cBK
999 _c232838
_d232838