000 | 00952nam0a22002650a04500 | ||
---|---|---|---|
001 | 000159698 | ||
005 | 20250302072055.0 | ||
008 | s2010 ne fnx000 000 0neng d | ||
020 | _a9780123819765 | ||
035 | _a2011000706 | ||
050 | 4 |
_aQA 76.76 .C672 _bM544G 2010 |
|
100 | 1 |
_aMillington, Iam _9134751 |
|
245 | 1 | 0 |
_aGame physics engine development : _bhow to build a robust commercial-grade physics engine for your game / _cIan Millington |
250 | _a2nd ed. | ||
260 |
_aAmsterdam : _bElsevier, _cc2010 |
||
300 |
_a522 p. : _bill. |
||
504 | _aIncludes bibliographical references and index | ||
650 | 0 |
_aComputer games _xProgramming |
|
650 | 0 |
_aPhysics _xData processing _923772 |
|
949 |
_b201103240035 _p1790.00 _nBUK _rSID02 RONO20110201 ORDNO5 _t10 _c10 _lB _hQA 76.76 .C672 _j0 _iM544G 2010 |
||
990 |
_aA54083 _bSep 18 2012 11:47AM |
||
991 | 0 | 0 | _a0701 |
997 |
_b01 _cคอมพิวเตอร์ |
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942 |
_2lcc _cBK |
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999 |
_c235150 _d235150 |