000 00952nam0a22002650a04500
001 000159698
005 20250302072055.0
008 s2010 ne fnx000 000 0neng d
020 _a9780123819765
035 _a2011000706
050 4 _aQA 76.76 .C672
_bM544G 2010
100 1 _aMillington, Iam
_9134751
245 1 0 _aGame physics engine development :
_bhow to build a robust commercial-grade physics engine for your game /
_cIan Millington
250 _a2nd ed.
260 _aAmsterdam :
_bElsevier,
_cc2010
300 _a522 p. :
_bill.
504 _aIncludes bibliographical references and index
650 0 _aComputer games
_xProgramming
650 0 _aPhysics
_xData processing
_923772
949 _b201103240035
_p1790.00
_nBUK
_rSID02 RONO20110201 ORDNO5
_t10
_c10
_lB
_hQA 76.76 .C672
_j0
_iM544G 2010
990 _aA54083
_bSep 18 2012 11:47AM
991 0 0 _a0701
997 _b01
_cคอมพิวเตอร์
942 _2lcc
_cBK
999 _c235150
_d235150