000 | 04097nam a2200349Ii 4500 | ||
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001 | 257174 | ||
003 | TH-BaBU | ||
005 | 20250306143248.0 | ||
008 | 211120s2021 ne fob 001 0 eng d | ||
040 |
_aEBLCP _beng _erda _cTH-BaBU |
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020 | _a9789048552566 (electronic bk.) | ||
020 | _a9789463723541 | ||
050 | 4 |
_aP93.5 _b.N44 2021 |
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100 | 1 |
_aNg, Jenna., _eauthor. _9167451 |
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245 | 1 | 4 |
_aThe post-screen through virtual reality, holograms and light projections : _bwhere screen boundaries lie / _cJenna Ng. |
264 | 4 |
_aAmsterdam : _bAmsterdam University Press, _c©2021. |
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300 | _a1 online resource. | ||
336 |
_atext _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 0 | _aMediaMatters | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aCover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and Dis-appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions | |
505 | 8 | _a2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time... and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment | |
505 | 8 | _aThe Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living -- Limbo Between Deadness and Aliveness | |
505 | 8 | _aHolographic Projections (2): Ghosts of the Living -- Vivification of the Virtual Real -- A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light | |
505 | 8 | _aCities of Screens -- Light Projections (1): Light that Dissolves and Constructs... and of Latency -- Light Projections (2): Walls that Fall Apart... and Re-Form -- Light Projections (3): Particles that Gain a Body... and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony | |
500 | _aThe Post-Screen in the Time of Covid-19. | ||
650 | 0 |
_aVisual communication _92751 |
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856 | 4 | 1 |
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3097245 _zElectronic Resources |
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